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Knights in the Nightmare of a really complicated game

Sting's new RPG Knights in the Nightmare has a lot going on -- so much that we might need some incorporeal wisp to inhabit us and play the game in our stead.

Part of the issue, however, is Sting's confusing description of the game. It follows the same flow as most tactical RPGs, but it's described as a five-stage process. Each round of combat begins with some sort of setup -- a scene that relates the battle to the story. Then the "tactics" phase begins and you arrange your soldiers strategically. After that, the battle begins, and you control your knights in a turn-based system.

When the battle has ended, another story scene plays. Then a "setup" phase in which you manage and level up your characters. In addition to using items, you can transfer abilities between characters via a "Transoul" system.