The VC Advantage: Finding a way to spoil Kirby 64

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JC Fletcher
February 28th, 2008
In this article: kirby, kirby-64, n64, vcadvantage

The Internet has made it easy to find cheats for games, but we miss the tips pages from game magazines, when the discovery of a new code could inspire you to go back to an old game. These codes aren't exactly new, but oldness is the essence of the Virtual Console! We're bringing back the classic codes every week on The VC Advantage.

It can be hard work figuring out how to totally ruin surprises in games, as we like to do in the VC Advantage. Case in point: this week's highest-profile release, Kirby 64: The Crystal Shards, which is notable for being a good game on the Nintendo 64. Kirby games don't really have stories anyone cares about, and there aren't really any huge secrets to reveal. But there is one aspect of the game that invites experimentation and discovery and, thus, revealing Internet posts: the ability system.

What makes Kirby 64 great is that Kirby can inhale two abilities: if he inhales two of the same power, it's amplified, and two different powers creates a new power. It's really fun to go through the game mixing powers to see what kind of crazy stuff Kirby can do -- or you can just watch this video from YouTube user Cloud8745, which reveals every ability in sequence. Also it has some very excited narration.

In case you're wondering (and you aren't!) our favorite ability in terms of utility is Bomb + Cutter, and our favorite in terms of hilarity is Fire + Electricity.
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