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TTH video shows new TR AI changes


The good people over at Ten Ton Hammer have a video up showing some of the new changes that the Destination Games crew has made to the artificial intelligence of a number of common Bane enemy units in Tabula Rasa. Narrated by a developer, they explain how encounters with Thrax Pistol Soldiers, Lightbenders, and Juggernauts will be different than players are accustomed to, as each unit has gained a skill that will require tactics and quick-thinking to avoid. Thrax Pistol Soldiers now drop a small robot when they die which will blow up nearby corpses, Lightbenders now have a blinding attack which will momentarily incapacitate anybody who gets too close, and Juggernauts have gained a Reality Ripper-esque ability to pull players to within their preferred firing range.

These new attacks, brought into the game in patch 1.5, will definitely throw a wrench in the ways that players are accustomed to approaching encounters. Lightbenders and Thrax Pistol Soldiers are among the most common units in the game, so this fix should be evident almost as soon as logging in. The video also makes mention of the new AFS mech attacks that we showed you a few days ago. It's my hope that in the next round of AI upgrades, they make the typical AI grunt slightly more formidable, as it's becoming increasingly common to see them set up by Tree Lurkers and ticks