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Valve gives us Team Fortress 2 update specifics

Yesterday, we mentioned that a new Team Fortress 2 title update was released via Xbox Live but that we were in the dark pertaining to any of the specifics. We went as far as to call out Valve on their lack of information support surrounding the Orange Box for consoles. But today, we eat our words. Valve developer Kerry hopped onto the Xbox.com forums to inform the masses about the TF2 update and tell us exactly what it fixes. We've posted Kerry's complete list of changes after the break as we're sure our fellow TF2 exploiters are ever so curious to know which exploits in their vast exploit arsenal are no longer effective. Anyway, check out the update list as we go on to officially retract out "evil Valve" comment that we made yesterday. We acknowledge that our name calling was a bit much, but we still stand behind our request at having some sort of Valve supported news hub for getting Orange Box updates. We still cool?

[Thanks, Will]


  • Fixed a medic invuln exploit.

  • Fixed grenades going through players or buildings.

  • Fixed exploit with rockets causing damage through thin walls.

  • Fixed exploit allowing snipers to fire faster than intended.

  • Fixed exploit allowing players to teleport with the intelligence.

  • Fixed exploit attaching sappers to buildings through walls.

  • Fixed spy backstab exploit.

  • Fixed spy being able to attack without dropping his disguise.

  • Medics no longer heal enemy spies when they're not disguised.

  • Tweaked autobalance calculations.

  • When an engineer dies in sudden death, his buildings explode.

  • Fixed stats sometimes not reporting correctly.

  • Added a dialog to indicate when the host shuts down the server.

  • Added rumble to TF weapons.

  • Fixed ping column sometimes getting hidden in some resolutions.

  • Added 10 and 14 player game sizes.

  • Prevent hosts selecting game sizes above their bandwidth limits.

  • Improved handling of large network packets to eliminate bandwidth spikes.

  • Reduced respawn times for smaller games.