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New book seeks to clear up game violence debate

It's not hard to find studies and media reports both for and against the damning effects of video game violence on children, but a new book coming out in April seems to be attempting to forge a new, more reasonable middle ground in the debate. Grand Theft Childhood is based on a June 2007 study in which the book's authors studied over 1,200 middle-schoolers in two states . Rather than trying to measure levels of "aggression" or map brain activity, the study asked the students to fill out surveys on their gameplay habits. The results found that while a large majority of students played violent games, most played "to get their anger out."

The authors say their research is different because they went in with no preconceived notions. "When we began our research, we didn't fully grasp how politicized and emotional this topic was," said Dr. Cheryl K. Olsen in an interview with The Game Couch. "It may take a new generation of researchers and advocates, open to both pros and cons of video games (and who've played video games themselves!), to start truly productive discussions." Let's hope they hurry. We can't take many more screaming matches.