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Metareview: Sega Superstars Tennis

Sega and Sumo Digital may have served up a worthwhile tennis option for the Wii, but can the DS title rock the court? From the early reviews, it looks like the character roster is the best thing the handheld has going for it, though there are some solid gameplay mechanics buried beneath the fanservice.

IGN: 69% -- Solid, but too easy. "If you replaced the traditional tennis courts with ones taking place in such SEGA universes as Sonic the Hedgehog's Green Hill Zone, the Nights dreamworld Nightopia, and House of the Dead's Curian Mansion, and then replace the professional athletes with Sonic and Tails from Sonic the Hedgehog, AiAi from Super Monkey Ball, Beat from Jet Grind Radio, and Ulala from Space Channel 5, you'd get SEGA Superstars Tennis. And that's exactly what Sumo, the developer of Virtua Tennis, has done for SEGA ... But compared to other tennis games, it feels more automatic than it should be."

GamePro: 45% -- This is on the DS why? "The final thing to keep in mind when avoiding Sega Superstars Tennis for DS is that the game looks better on consoles. Also, the play style isn't really suited to handhelds, since there doesn't appear to be a way to save your progress in a tournament. While the character roster has potential, the tennis here is just too gimmicky and frustrating to recommend."

Nintendo Power: 80% -- The Nintendo magazine found themselves immersed in a solid experience -- for both tennis and Sega fans. "The default button-based control scheme is less forgiving than that of the Mario titles, calling for more precision and tighter timing -- either a welcome challenge or a minor frustration, depending on how much you mind AiAi acing one past you ... Control issues aside, Sega Superstar Tennis is swimming in clever game references and should be fun for even a casual Sega fan."

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