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The Daily Grind: Do MMOs belong on cellphones?

Author Michael Crichton's entire body of work can be summed up in the phrase 'Just because you can, doesn't mean you should'. Similarly, it might be possible to create an MMO that will operate on cellphonesand be an interesting enough game to justify the cost of producing it, but why bother? Sure, Japan is famous for their cellphone usage, which includes all manner of non-call related diversions, but can you imagine trying to grind levels between home and work?

Actually, depending on the length and duration of your commute, you might find that prospect intriguing. But if the scenario of having your call suddenly drop after wandering outside of the range of a tower, just as you're trying to take down a boss as part of a 10-player raid doesn't frighten you -- then you must work for John Carmack. Cellphone MMOs: need it, or pass it by?