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Bioshock 2: "Rube Goldberg machines of death"


Next Generation was able to catch up with 2K Marin Creative Director, Jordan Thomas, after a presentation on emergent gameplay he delivered at University of Teesside's Animex festival. Next Gen's interview is in the main concerned with gameplay theory, but towards the end shifts focus to Bioshock 2. As his presentation and interview had to do with emergent gameplay, Next Gen assumes that this will be a larger focus in Bioshock 2. Thomas comments that "I really like the idea of the player being able to create dynamic physical attachments – Rube Goldberg machines of death!" which gives us a pretty good idea of the creative direction that the sequel will be taking.

Along with that choice quote was another one that was hopefully a bit more of a promise than a hyperbole: "in the future I'll want to generate much more of that – maybe give the player the ability to steal superpowers from characters that are wandering around the world, or alter their behavior in ways that amount to more than just getting them to fight each other. There's a lot of potential real estate there." So long as they make good on that potential, we'll be here to play it.