[1.Local]: A look at WoW Insider comments this week

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[1.Local]: A look at WoW Insider comments this week
WoW Insider serves up a smattering of reader comments from the past week, from the sublime to the ridiculous.

Readers picked some fairly off-beat topics to wax loquacious about this week. Join [1.Local] as we chew the fat over those conspiratorial, Horde-centric folks at Blizzard ... the controversy (or non-controversy?) of Arena point selling ... the virtues of dedicated banker characters ... and what we thought was a really interesting idea for PvP-oriented crafting.

As always, be sure to dive into the comments area and add your own thoughts – unlike your mama, we like us some hot, fresh backtalk.

Employee-only bronze orc and wolf statue on eBay
We thought we were the only ones constantly accused of being Horde-centric – but it looks like Blizzard gets their fair share of finger-pointing, too, from readers like Gror: "Anyone else think that this is more proof that Blizz favours the Horde? They got a 12-foot statue made of an Orc and give all their employees Orc statues. Sickens me! This game for a long time has been Horde-biased! So hordeinsider.com, your mission will soon be completed." Bwahahaha.

The art of the arena point sell
Is selling Arena points really all that controversial? Are points-sellers gaffing younger, more modest teams by regularly "resetting" their predominantly well-geared teams back to the 1500 bracket? Reader talkingmike doesn't think so: "I think a lot of the QQing on this post about highly-ranked players playing in lower-ranked brackets is being used as an excuse for, quite simply, not being as good as they think they are.

"Sure, at one point I too believed that once I had a full Gladiator set (my partner and I are sitting at about 300 resilience each), we would simply roll over teams on my way into the realm of Arena titles. And yes, we have the team make-up necessary to do this: Rogue/Discipline Priest. Well, there are a lot of teams just like us out there trying to do the same thing. And ya know what? We're struggling to move up! Hey, we're actually losing matches even with this billy bad-ass gear against players that have very similar gear! But I usually can always point to something I could have done better in the match after it was over: I should have blinded here, I should have waited to trinket there, my Priest should have feared here, a Greater Heal would have worked instead of the Prayer there. Had I made those decisions, the match could have turned.

"Yes, every once in a while we go against teams with full S3 sets with weapons and shoulders and lose handily. But for the most part, I am still learning PvP skills and honing them against players with very similar skills at my bracket level. For every team that wipes the floor with us, there is usually one that we wipe the floor with soon after."

Mr. Peanut and his monocle: Bank 'toon fashion
With the ability to set your hearthstone in Shattrath City, offering instant portals to any of three major Old-World cities, is there any reason to keep a character specifically devoted to banking items? Reader Dave thinks so (although we can't necessarily condone all of his reasoning): "There are a bunch of reasons, to be perfectly honest. A bank alt typically sits at the bank, which is in proximity to both a mailbox and the Auction House. When you quest/gather/whatever, you can send all your proceeds to the bank alt from your main or whatever you're playing with and either stash them in a bank or put them up on the AH. You almost never have to hearth back to a major city, and your time can be better spent avoiding them, except when you need to train. You just throw everything in the mail to the bank alt and hit the road again.

"If you need to put it on the AH, the bank alt does it. if you need to disenchant it, hopefully you've leveled your bank alt enough to be able to disenchant whatever it is. So on, so forth.

"It's a lot faster and a lot more efficient to do it that way. Plus, you can conceal your AH identity a lot easier if you're just doing things on an alt rather than your main. Sometimes your guild will have rules against selling stuff you gained 'through the guild,' but if you don't tell 'em your bank alt, they'll never know you did it. (Crafted items using Nether Vortex was a good example; epic gems from Hyjal is another.)

"Even further, having your own guild bank is handy, too, since it gives you a lot more storage for things. Whether you're just keeping around mats to level a trade skill (it's a good idea if you're going to take a new trade skill to take the gathering trade skill first, gather all the mats yourself, and then drop the gathering skill and level the trade skill using all your own mats) or speculating for future AH transactions or whatever. I've found having an extra few hundred bank slots to be absolutely worth the cost. I've got a full six-tab bank alt guild bank, and it's paid for itself many times over with all the money I've made by being able to keep around -- things like stacks and stacks of Void Crystals and Primals and whatever else has just gone to absurd prices in the last patch. (Primal Life went from 11g each to 27g each, and I had 20 stacks ready to sell, which is a nearly 6,000g profit. Woohoo!)

"Very, very useful."

Professing love for PvP through professions
Ok, this is a downright cool idea – check out this little nugget from reader Jordrah: "I'm hoping they add in PvP recipes for professions. Currently, there are a few recipes with resilience on them, but not many. It'd be cool if looting corpses in BGs would give you some sort of item that could be used to create gear made for PvP." Indeed it would, Jordrah ... indeed it would.

It's the people who make the game
And finally, where would we be without our fellow players (and readers)? Fergus lent some appreciation to all the readers who've contributed thoughtful perspectives to recent posts here at WoW Insider. "One of the things that strikes me immediately reading this article, the comments that people have posted on these threads, is the arguments which these ideas encourage," he writes. "It's one thing to discuss the implications of what an update has on the game. It's another thing altogether when an aspect of the game provokes an -- and this is important -- intelligent argument on the aspects of beauty and what that means. This is something which philosophers have been arguing about nearly since the time of Thales and Milesian school.

Bravo WoW subscribers; it is you who make the game and all things good about it."

Well said, Fergus. Until next week!
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