Brando's Wii Multi-Axis Racing System: a few notches above awful
![](https://s.yimg.com/ny/api/res/1.2/DffDRucFKhMMRD6.MF9S_g--/YXBwaWQ9aGlnaGxhbmRlcjt3PTcwNTtoPTUzNg--/https://s.yimg.com/uu/api/res/1.2/sGUNolqfmg3WRqFZjOT.iA--~B/aD0zNTc7dz00NzA7YXBwaWQ9eXRhY2h5b24-/https://www.blogcdn.com/www.engadget.com/media/2008/04/4-18-08-brand-wii-wheel.jpg)
We know, there's only so much you can do to a foam donut to make it, well, more than a foam donut, but Brando's trying its best to one-up the competition by adding in a stand. With Mario Kart Wii launching in under a fortnight (in the US, at least), the Wii Multi-Axis Racing System is vying for those hard-earned dollars by giving racers the ability to grip something stuck to an immobile surface rather than just flailing around with some sort of lightweight Wiimote-engulfing circle. And at just $18, it even gives the first-party Wii Wheel some serious competition. Okay, so maybe "serious" is an overstatement.
[Via NintendoWiiFanboy]