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Banjo Kazooie: Nuts and Bolts and Viva Pinata 2: Trouble in Paradise details


Thanks to the newest issue of Game Informer there is now even more news about Rare's newest 360 outings. Regarding Viva Pinata 2, the article says that the game now sports two player local drop-in/drop-out co-op, a massively expanded trading card system, over thirty new pinatas, a photo mode, and more. Now as for Banjo, there's going to be over 1600 parts to find and use, note finding is back and is the game's currency, and Rare says that they really wanted to avoid making a hi-res old Banjo game. Hit the break for more info.



Viva Pinata 2: Trouble in Paradise
- Improved interactivity between the pinata's and the environments.
- Pinata's will mimic each others action and follow the leader around the garden.
- They'll be adding toys for the pinatas to play with like musical instruments, spaced themed toys, and trains that the pinata's will ride around the garden.
-VP2 uses the Vision Cam in conjunction with game-generated codes to share all manner of objects, including custom designed pinatas, buildings or abilities, the weather and more.
-"We were told how Rare had designed a moose that got a big, red nose only around christmas time... and this could be passed around with these cards"


Banjo Kazooie 3
- GI says their first vehicles was a 4 wheeled kart with a spring attached to the bottom that allowed them to jump things. They later found a helicopter blade that allowed their kart to fly. Later they added balloons to the vehicle and put the blade on the back and created a hovercraft.
- Rare showed them a vehicle that was a monster truck that was able to detach its chasis to become a mini bike. When the bike ramped off a cliff it revealed collapsible glider wings and started flying.
- The town is called Showdown Town.
- GI says that despite the large focus on vehicles it still features platform elements from the previous games like traditional platforming, tight rope walking and jiggy piece collecting.
- Showdown Town is 16 times larger than anything Rare has created before.
- Every level has a different intro. Nutty Acres begins with a credits spoof of 80's soap opera's like Dallas.
- Rare says there are 15 different challenges spread across 6 different levels. There will also be side missions.
- You can always jump in and out of the vehicle editor and come right back to the game with the new design.
- Parts are easily placed and moved around. You don't have to worry about connecting the motor with the wheels for example.
- "Vehicle designs can play a large role in missions. We saw one where you had to collect coconuts from a field and got a small truck that could suck them up. Unfortunately you couldn't fit all the coconuts in the truck and had to back and deliver them in a large barrel. We were then shown how you could create a helicopter with a hook, that could pick up this large barrel, fly to the coconut field and fly low to scoop the coconuts in the barrel."