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The week in Massively features (Conan launch edition)

Age of Conan vs. Schwarzenegger's Conan
With most great movies, the videogame version will fall drastically short of expectations. Here we are, looking the official retail launch of Age of Conan right in the eyes, and we have to ask ourselves: will Age of Conan deliver on the promise of this 80's cinema staple?

A World of Warcraft player's guide to Age of Conan
Join us on a brief tour through the world of Hyboria, to touch on some of the similarities and differences that join and separate Azeroth with Conan's world. We'll talk about mounts , crafting, PvP, combat, and several other gameplay elements. Join us on this cross-world expedition, and keep your pith helmets on

MMOGology: Age of Conan, PC vs 360
Unlike most other MMOGs, Age of Conan won't be solely available on the PC. Gamers have the unique option of playing AoC on Xbox 360 and possibly on PS3. I'll discuss AoC's system requirements and the pros and cons of both platforms after the break.

Unboxing the Age of Conan Collector's Edition
There's a big difference between knowing about the leather map or the art book, and seeing them firsthand, though. Today, in keeping with our Age of Conan launch-day coverage, we'll peel back the cover on this Massive chunk of MMO memorabilia. Check out the full gallery of unboxing screenshots here at Massively.com.

TurpsterVision: I am a real Barbarian
AoC has been billed as one of the four horsemen to herald the end of Blizzard's evil tyranny over the MMO market, but can any game, or any group of games, really topple the giant that is World of Warcraft? No, of course not, but that doesn't mean that they aren't great fun!



Age of Conan opens its doors to the bloodthirsty hordes
We've got an enormous wrap-up of all the recent content we've had here on the site. We've also got a few more pieces up our sleeves for later today, just in case you didn't take the day off of work to play. For the moment, though, you'll have to be happy with Massively's "best of": Age of Conan.We've got an enormous wrap-up of all the recent content we've had here on the site. We've also got a few more pieces up our sleeves for later today, just in case you didn't take the day off of work to play. For the moment, though, you'll have to be happy with Massively's "best of": Age of Conan.

Player vs. Everything: Could a turn-based MMOG really work?
Have you ever noticed how the combat formula for mainstream MMOGs has managed to remain surprisingly stable over the years?

Massively hands-on: Wizard101
We recently had a chance to visit KingsIsle's Austin studios (they've taken up residence in a corner of the complex formerly inhabited by Origin Systems) and enroll in the Ravenwood School for the Magical Arts for a day to get a feel for the game.

A tour through the new Tabula Rasa arena
The newest Tabula Rasa PvP arena, named the C.E.L.L.A.R. (Coalition of Enlistees Likely Looking for Aggressive Retaliation), has been gaining some attention since its introduction in Deployment 8 this week. This arena is set up as a boxing ring, complete with suitable equipment, colored corners and the whole nine yards.

Massively Speaking Podcast Episode 6
Massively Speaking Episode 6 runs down news and features from Massively.com for the week of May 12th - May 18th. Kyle Horner joins Shawn and Michael, fresh from last week's ION 2008 event.

Player vs. Everything: Singing the praises of Vanguard
I have a confession to make: While I was waiting for the Age of Conan launch, I decided to dip my toes back into Vanguard for a bit. It wasn't as crazy of a proposition as you might think. I've always liked Vanguard. It was never the design that was flawed -- it was the execution. Vanguard failed not because it was a bad game, but because when it launched it was a horrible, buggy, crashing, slow, unplayable mess.

Have Clone, Will Travel: An EVE Online Wish List
With Empyrean Age and and Ambulation just around the corner, CCP is about to make a lot of its EVE Online subscribers very happy, including yours truly. The idea of walking around in a space station has been a wish of mine for quite some time, ever since I got word that CCP was looking at doing something like it.

Behind the Curtain: Don't be ashamed
Picture the scene – you're at a family gathering, or maybe you're meeting your significant other's friends and family for the first time, and the conversation turns interrogative. Questions are asked about your hobbies; what you do to relax and how you spend your spare time.

MMO MMOnkey: The rat Skinner, or negative reinforcement in MMOs
Like the wardens in Everquest 2 or the druids in World of Warcraft, reinforcement in MMOs is not always what it appears to be. In an earlier column we wrote about how positive reinforcement, as defined by behaviorist learning theory, occurs whenever the player receives something beneficial and pointed out a number of the simple ways this kind of reinforcement is used in MMOs.

The Digital Continuum: Conan's little quirks
I've been enjoying my time with Age of Conan, but to be honest there are some design choices -- mostly related to the user interface -- that truly confuse me. I'm forced to decide between scratching my head or pulling my hair out. Although I don't want to tempt fate, so I think leaving my hair intact is probably the best choice.

Player vs. Everything: Frustrated by levels
I was reading through my usual round-up of blogs and news items this morning when I found an interesting post by Van Hemlock on the topic of levels in MMORPGs. More specifically, it was about how levels in games keep players from playing with each other.

Under The Hood: Colored Segregation
If there is one delightful constant in the stream of endless hack'n'slash clones, fantasy MMOs, and the like, it's the "magic color". Any player of World of Warcraft will know at least the two basic colors of magic quality, and those who play both MMO and non-MMO hack'n'slashes, from Titan Quest to Mythos, will know this progression of coloring.

Making/Money: The Diminishing Need for NPC Vendors
I really hadn't purchased much of anything from the NPCs on any character. It never seemed worth it. There always seemed to be better items to be gleaned from questing or selling goods that other players would pay for. Why, then, are there still NPC vendors selling their wares around Azeroth?