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The week in Massively features

Massively previews Dungeons & Dragons Online's Module 7
Massively got a chance to sit down with the team and take a look at the latest update, Module 7, due out on June 3, and currently in public testing. In addition to some extended playtime with the new Monk class, we got to see updates to the lower level Three Barrel Cove area, a shrine to recently passed-on D&D creator Gary Gygax, and the new raid area under the destroyed Marketplace tent, as well as a few new monsters and raid bosses that can be found down there.

A first look at Mythos' Overworld
Though there were more than a few glitches with patching, we were able to eventually get in and take a quick run around some of the Overworld, its dungeons, the villages outside Stonehill, and the city of Stonehill itself. All we have left to wait for now is the open beta, expected in the next several weeks.

Massively goes to WAR: Your Warhammer questions answered
We'll run down the questions asked by our participating readers, and hopefully offer up a general view of the title. Read on for those notes.

Massively goes to WAR: Emotions behind the Tome of Knowledge
In the same way that everyone on the Warhammer team seems to be suffused with passion for the game, Tome of Knowledge lead Carrie Gouskos couldn't help but pass on information about one of the game's most innovative features.

Player vs. Everything: Online Games and Sex
As humans, sex is something that plays a very important role in our lives and personal experiences. It's a pretty universal and emotionally charged topic that can dramatically influence how we think of ourselves and how we view our relationships with other people.

For more of our Warhammer Online coverage, be sure to check out the full series of "Massively Goes to WAR" articles, continuing tomorrow and throughout the week.



Buy this box for $60 or go to hell
"Buy this box for $60 or go to hell, I don't want your money." That's the message on the tunnel vision of boxed game sales that Alex St. John, CEO of WildTangent, is trying to get across to the gaming industry.

EVE Evolved: To blob or not to blob
To blob or not to blob, that is the question. Blobbing in EVE Online has always been a hot topic for debate on the forums and a tough issue to tackle for developers.

Movies that could be MMOs: Tron
Released into theaters in 1982, Tron is a movie about computers, written before the emergence of the World Wide Web. It posited a world inside the hardware, occupied by anthropomorphized programs.

Rogue Signal: Where can CONCORD hear you scream?
When crusty old EVE Online vets give advice, sometimes the simplest questions are the ones that go unanswered, not because we don't know how to respond, but because they're not often asked, and cover things so blindingly obvious to us that we have forgotten that there was ever a point that we didn't know.

Anti-Aliased: Age of Con-troversy-an
I'm going to hijack my own column this week to cover a topic that I believe is worth spending some space on - Age of Conan and the buzz of negative media attention it has been getting.

Massively's chat with Jess Lebow of Carbine Studios
Mr. Lebow has had a storied past in the industry, just the same, and our discussion touched on a number of different issues.

MMO MMOnkey: Age of Conan reinvents the early game
Like a damsel in distress, MMO players have been held captive by game openings that have relied heavily, much too heavily, on bounty quests of the "Kill twenty of these and then come back to me" variety.

Player vs. Everything: Why won't you just take a break?
Everyone plays MMOGs at different speeds. Some people spend just a few hours a week playing, and some of us spend altogether far too much time on these games.

Massively Speaking Podcast Episode 7
Site co-lead Krystalle Voecks joins the usual hosting duo of Michael and Shawn for a very special Massively Speaking. MMO podcasting wunderkind Brent Lassi of VirginWorlds.com joins the show for a few words on what exactly VirginWorlds is!

Huxley: a Brave New World?
It is a curious thing to hear of a game being themed after a classic speculative fiction novel.

Anti-Aliased: Crime and punishment in MMOs
Griefing is a problem in MMOs -- a very big problem. As more users enter our wonderful worlds of fantasy and intrigue, more and more of them think it's hilarious to make others suffer and waste time. So why is this phenomenon occuring, and what can developers do about it?

Behind the Curtain: How far is too far?
What would it take for you to cancel your subscription and jump ship to another MMO? If Blizzard announced World of Starcraft as their next-gen MMO at Blizzcon this year, would you stop playing World of Warcraft in favour of it?

Player vs. Everything: Age of Conan's newbie blues
I've been playing Age of Conan a fair amount over the last week, trying to figure out if I like it well enough to continue paying for it on a monthly basis after my free month expires.

Ask Massively: Breaking up is hard to do
For this week's Ask Massively, we are straying from the relatively safe harbor of hardware and the pristine pastures of philosophy and diving right into the dangerous depths of relationship advice.

The Digital Continuum: Crafting conundrum
Whenever I start playing a new MMO my interest in crafting tends to go through two phases: hope and realization.