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CoX addresses the dreaded sync bug


Imagine it: you fasten the brooch on your cape, buckle on your piston boots, and stroll out of the door of your super base, only to find a deserted city before you. The City of Heroes - or Villains - is abandoned.The buildings are still standing, but there are no people. Familiar contacts are gone from their street corners. No pedestrians pass by and wave to you. Places that are usually abuzz with player chatter, like Atlas Park, are silent. Even the villains are gone. You are the only living thing anywhere in this desolate place.

It's not post-apocalyptic CoX, it's the result of a bug that has been around for a while, but has been cropping up a lot more with the last round of patches. The 'sync bug', as it is known, gets the client out of sync with the server. You can move around, but you can't interact with the other elements of the game world. It's spooky, and it's very frustrating.



It's not been fixed for good and all, but there is progress. The latest build to go to the Test Server now includes a command that players can use to re-sync themselves with the server. All a player needs to do is type /sync, and the client and server should resynchronize. This will come as a huge relief to those players who have found the city empty one too many times of late.