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Mythos adds "MMO View", more, in latest patch

Flagship's forthcoming free-to-play MMO Mythos, patched their closed beta with lots of bug fixes and new features. The camera has been completely re-done; it now has four-options -- Isometric Style (the original, far-overhead view); Isometric Orbiting Style, where the camera turns with you; MMO Style, which is the over-the-shoulder view common to many MMOs, and MMO Outdoor Only, which reverts to isometric view when you enter a dungeon. Ambient (non-attackable) creatures have been added to the Overworld to make it more lively; other Overworld creatures have had their aggro range increased and respawn time decreased to make the Overworld more ... deadly.

Why not take a look at the full patch notes, after the break?




* Memory usage reduced substantially
* Some performance improvements in general, and specifically for players using 'low' shadows
* Pets should no longer lose their stats on zoning
* Breaking down magical items should always result in scrap
* Tesla Widgets shouldn't become useless in the overworld
* Runestone sellers in close proximity to all Runegates
* Overworld automap improved to better show impassable regions
* Points of interest properly cleave to the edge of the automap
* opening panes in windowed mode with gamma adjusted should not result in a stretched screen
* Monster aggro range in overworld increased
* Monster respawn time in overworld decreased by 30 seconds
* But where path nodes were getting occupied on clients, making impassable regions - fixed
* All anchorshrines show on the worldmap
* Another Enchanter has been added in a more accessible location
* The Warden returns to Stonehill Market to allow for payment to return to the last visited dungeon
* New 3rd person camera and camera selection options
* Camera mode can be switched with the ' hotkey
* Trees that fade out leave 'stumps' showing their location
* Camera does not collide with faded out trees
* Fixed exploits with green(random) quests
* Fixed ui sounds for other players playing for everyone
* Fixed Epic maps not being so epic]
* Skill balance pass on Gadgeteer
* Further skill balance work on all classes
* Some new overworld quests
* Headstones in PVP don't stay forever
* Pressing spacebar doesn't cancel skills
* Players fade to 20% opacity if the camera gets too close to them
* Various minor fixes throughout
* Ambient critters in the overworld
* Hopeful fix for 'black chunks' in dungeons
* Fixed several textures looking poor in low quality
* Fixed issue with pet kills sometimes not triggering quest completions
* Bosses have a minimum respawn time of 5 minutes, to revent some of the ridiculous boss farming
* Runestones show their level range in the vendor, and epic runestones are displayed as such in the runegate menu
* New overworld map looks much nicer
* Fixes for monsters sometimes not attacking in the overworld
* Shaders below quality Very High should look much nicer, with proper fog and transparency effects

1) Crafting – We lowered the chances of failing to create an item at the beginning. We removed the damage ranges and armor ranges; replaced them with straight across damage percent bonuses and armor percent bonuses. We changed quite a bit of the text on the skills. We fixed multiple bugs with the crafting system too. Recipes also sort ascending versus descending.
2) Crafting Ingredients – We fixed an issue with ingredients not spawning correctly – only low end ingredients were spawning most of the time.
3) Item Requirements have been raised a bit.
4) Skills – Well skills went under a balance pass via PVE only. ( PVP is coming next ) I'm not going to list mana cost below but pretty much all skill's mana cost changed. Also we fixed a terrible bug with missiles doing way to much damage. So when you see damage increased below and it was already overpowered – that's usually why. We also found a lot of the skills were not getting damage bonuses like they should have been – that simple fix alone helped balance a lot of the crappy skills.
5) Bleed and Ignited damages have been raised a bit and now scale damage correctly via monster level.

There are even more fixes then are listed here. I'm just giving a quick synopsis. Check out http://calc.mythosguru.com/ to compare to the live beta site.

Gadgeteer:
Martialist:
1) Deep Wounds – fixed damages not applying correctly from equipment.
2) Blade Specialist/Adept of Edges - Increased bleed chance as well as attack speed.
3) Thick Skin/Boulder Nova – You can now recast before the time is up. Lowered mana cost.
4) Sever – Damage bonuses were not applying correctly. Fixed damage bonuses not applying and rearranged investment bonuses.

Marksman:
1) Seeking Shot/Suppressive Fire/Penetrating Fire – Reduced Max bullets. Reduced Stun Chance.
2) Tinker – Lowered increased attack speed.
3) Rally – Caps out now at 200% bonus.
4) Piercing Barrage – Increased Damage.
5) Rapid Refire/Marksman refire – lowered dmg by a bit. Distance lowered. Removed stun and now it's crit chance.
6) Deafening Explosion – Removed cool down. Does more damage. AOE size increased. Seems actually useful now.
7) Napalm – lowered dmg a bit. Fixed mana increase not working

Grendadier:
8) Noxious Grenade – Changed a few percentages around so it would scale better at higher levels. Raised damage a bit too.
9) Flametrap – changed a few percentages around so it would scale better at higher levels. Add a small cool down. Increased damages overall
10) Bauble Trap – Starts off at lower levels with some hitpoints ( no more single hits to kill it )
11) Latch Bomb – scales at higher levels better. Upped damage

Pyromancer:
Cinderblade:
1) Thermal Screen/Thermal Damage – Life now gets added on to the base absorb amount for the shield – scales with the player nicely now. Raised Thermal damage amount.
2) Vengeful/Vendetta flame – Duration increased. Before the skill would change its values based off of how much health you had left. Now it's a flat rate for a duration.
3) Blazing Blade – renamed to burning swath.
4) Fiery Weapon/Flamewielder – wasn't adding bonuses correctly. Fixed.
5) Burning Arc/Burning Swath – wasn't adding bonuses correctly. Fixed. Raised mana cost a lot and raised its damage way up too.

Flamecaster:
1) Searing Embers – effects all spells now.
2) Flame Serpent/Serpent Volley/Binding Adders – Missiles were hitting the monsters to many times ( stand in front and just would kill anything ) – fixed. Once fixed I raised the damage and damage percents.
3) Meteor/Meteor Nova – Fixed mana cost issue. Nova was hitting monster multiple times – fixed! This fix made meteor quite a bit weaker but still lowered damage a bit.
4) Fanning The Flames – Capped to 120%
5) Ignite/Conflagtion – actually increased damage to ignited creatures. Increased chances to ignite monsters. Conflagtion wasn't getting bonuses from equipment – fixed.
6) Flaming Fist – Lowered dmg a bit, also lowered mana cost.
7) Flaming Dart/Burning Fragments – Fragments where hitting monsters multiple times – fixed. Dmg modified to scale better at higher levels.
8) Restorative Flames – Lowered mana recharge a bit.
Coalsmasher:
1) Field of Fire/Flame Quake – Reduced cool down a bit. Dmg and diameter effected increased. Fixed bonuses not applying to flame quake.
2) Lava Field/Hail of Magma – reduced fire vulnerability a bit.
3) Ember Nova – Cool down lowered. Fixed bonuses not applying. Damage modified.
4) Cinderwall – modified quite a bit. Mana cost, diameter and lots more.
5) Internal Flame – maxes at 50 now.
6) Mana Glyph – Larger radius. Duration in which you have to kill monsters is longer.

Gadgeteer:
Marksman:
1) Seeking Shot/Suppresive Fire/Penetrating Fire – lowered max number of bullets overall. Reduced stun chance.
2) Tinker – Reduced attack speed when maxed.
3) Rally – Added cap that scales with investment.
4) Piercing Barrage – Monsters where getting hit multiple times when they shouldn't have been.
5) Rapid Refire – Lowered dmg by a bit. Shorter range when fully maxed. Increased range at start. Removed stun chance and replaced with crit bonus.
6) Deafening Explosion – removed cool down all together. Does more damage, raised the AOE size. Skill is actually useful now.
7) Napalm – lowered dmg a bit. Fixed mana not increasing correctly.
Grendadier:
1) Noxious Grenade – Fixed the skill so it actually scaled at a reasonable rate.
2) Flametrap – Fixed it so it actually scaled at a reasonable rate. Raised damage. Increased range on procs.
3) Bauble Trap – I raised the HP at low levels – can actually take a few hits now. Also now gets minion bonuses.
4) Latch Bomb – didn't add bonuses from equipment. Proc was hitting monsters multiple times. Damage Pct increased.

Tinker: ( most everything here that shoots a laser at you will have a problem hitting you in the overworld. It's fixed internally but didn't make it to the test center – sorry )
1) Tesla Widget – Scales better now. Lowered damage.
2) Galvanic Widget- Raised the duration. Raised the initial duration. Damage increased.
3) Suppression Widget – (sorry doesn't do AOE slow ) Lowered the amount it slows a monster. Lowered mana cost. Removed cool down.
4) Lightning Turret – Sped up fire rate. Wasn't getting bonuses – fixed. Much more powerful.
5) Servant Widget – monsters controlled now get minion bonuses. Fixed not getting awarded the kill if the minion kills something.
6) Flame Sentry – Wasn't getting minion bonuses correctly.
7) Boom Zipper – Fixed damage issue with it.