Gearbox: learning PS3 tech reason behind Brothers in Arms delay

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Andrew Yoon
September 17th, 2008
In this article: brothers-in-arms, gearbox
Gearbox: learning PS3 tech reason behind Brothers in Arms delay

Brothers in Arms: Hell's Highway has been in development for a really long time. But what was the main reason behind the lengthy development? Gearbox's Jeramy Cooke told MTV Multiplayer that focusing on the PS3 is what made development so difficult. Rather than simply outsourcing the game to a different studio as they've done in the past, they wanted to work on the game in-house. "In previous Brothers in Arms, we had farmed out the PlayStation versions to other developers who were PlayStation experts," he said. "So we had to build up all that expertise in-house to understand that platform."

Hopefully, working on the game internally will help the game avoid the "port plague" which has hurt many multiplatform PS3 games. By having Gearbox work on the game internally, it should play more to the PS3's strengths. "There's just major hardware differences; you don't know if your Xbox guy has a hard drive but your PlayStation guy does, and you've got 8 cores on this machine and 4 and a half on this machine."
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