Dragon Quest V: Tenkuu no Hanayome (localized subtitle:
Hand of the Heavenly Bride) was originally released for the Super Famicom (Japan's SNES) in 1992, marking the first entry of a
Dragon Quest on the new platform. In contrast to
Dragon Quest IV, which was notable for its use of six different protagonists and interweaving narrative, the fifth
Dragon Quest was characterized by telling the tale of three generations of a family, with the "Hero" being the central pivot of the grand story. Essentially, it brought to the series a fresh and profound focus. As the game's chief designer Yuuji Horii famously said, "RPGs are a tale YOU experience first-hand." Differing from
that other RPG series, with carefully thought out character names,
Dragon Quest has always been (and will probably always be) a story the Nameless Hero (and thus, "you") experiences.
One of the most notable features of
Dragon Quest V was the introduction of the "Monster Companion System."

Long before "Gotta Catch 'Em All!" became a famous catchphrase, kids all over Japan were addicted to finding every last beast to befriend as a party member. Not only do companion monsters have their own unique skills and spells, players can also customize their equipment, and turn them into formidable allies.
Also making his DS debut is the cute, yet definitely
freakin'
ugly, cat monster Prisnyan (a combination of "prisoner" and the Japanese version of "meow"), who was last seen in
Dragon Quest VIII. He is now befriend-able, and can cast both offensive and defensive spells. No doubt a great companion to have in a tight spot.
An enjoyable aspect of this particular
Dragon Quest is seeing your hero grow, from an innocent b

oy traveling with his father, Papas, to becoming a brave young man adventuring the world. Of course, some things must be shrouded in mystery -- the reason your father takes you on a journey with him is unclear, but perhaps it has something to do with your missing mother?
In any Japanese RPG, a childhood friend of the opposite sex is a must-have character. This game is no exception. Bianca, an almost "older sister" significance to you, often goes traveling together on your journeys. When the hero matures, and finds a beautiful woman in Bianca, she may very well become an inseparable part of his life.
Hmm... Hand of the Heavenly Bride...
Hmm!Any self-respecting roleplaying game has got to feature time consuming minigames, and this title has several awaiting players to while away their precious time and procrastinate from the main quest. Apart from the monopoly-like board game and the casino, both now mainstays of the
Dragon Quest franchise, the DS version comes with a "Whac-a-Slime" attraction.
A major feature incorporated into the game is the c

oncept of "noted products." Found in many exotic locales within the world, these are rare items that can only be procured or found in specific areas. Sometimes, the player can find them simply as dropped items, but other times one must exchange a noted product for another to a townsperson. Each of these items becomes catalogued in a Museum. (Note to self: I'd better refrain from telling my
Animal Crossing maniac wife about this one, lest I want to never see my DS again...)
Following on from the trend started in the DS iteration of
Dragon Quest IV, the opening music of the game is a live performance by the Tokyo Philharmonic Orchestra. This is exciting stuff as a fan of the soundtrack, as the classical-inspired music of the franchise has always stood the test of time. Equally as exciting is the fact that for this version of the title (which was previously released on the PlayStation 2), composer Koichi Sugiyama has scored a new track.
Dragon Quest V took the series in a new, more singular direction. By telling the story from the perspective of a father and son, it brought about a heightened sense of focus and emotional attachment. And of course, by using the series' constant Nameless Hero, it allowed a sense of old-school immersion. The player was involved in the journey, not someone looking in as a spectator. The game was released in July in Japan. If the time frame of the English localization of the very recent
Dragon Quest IV is anything to go by, we're all going to have to learn some patience. If patience is not one of your virtues, however, then Items of Import has a
couple of
pointers. But seriously, potential importers,
good luck!