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Industry vets sound off on sex, violence, ratings and design


Peter Molyneux, Greg Zeschuk, Cliff Bleszinski and David Jaffe are four of the industries most respected, creative developers working today and also have the distinction of creating some of the industry's most controversial titles. From the over-the-top violence in Gears of War to the sexual content found in Mass Effect, this quintet of creators know their way around industry hot-buttons.

Over the past few months the team at the content knowledge site What They Play have interviewed each of the creators for their distinctive views on the sex, violence, ratings and design in videogames.

"If the blood is graphic, exploding out and all over the screen, you instantly know you're successful. I'd use flowers and confetti but I don't think it would be nearly as effective," Bleszinski said of the violence level found in the upcoming Gears of War 2. "You know, there's a huge M on the freaking box. If your eight year-old kids can acquire $60 and you're not aware what they're doing with it, you've got bigger problems than your kid playing God of War. You're a sh*tty parent," adds Jaffe.

BioWare president Greg Zeschuk, whose 2007 role-playing title Mass Effect was lambasted by the mainstream media for its sexual content, pointed out how our society is dictating content. "It's all obviously a reflection on society," says Zeschuk. "The bottom line is that violence is just more acceptable than sexual content in the U.S., which makes an interesting situation for game developers. You have to really balance these tolerances."

Check out the entire feature at What They Play and let us know what you think about sex, violence, ratings and design of videogames in the comments.