A sublime work of art that bleeds indie blood and stirs the soul. A very personal experience. Kudos to creator Mr. Mak. Crackdown
has become a fading memory, but a good one. Realtime World's sandbox will be remembered as the most satisfying online co-op game of the year, and not as my golden ticket to the Halo 3 Beta
. MLB 07: The Show
Yes'ir. As my Fightin' Phils battled to their first playoff appearance in 14 years (fourteen!), MLB 07
rarely left my PSP all season. (Okay, I confess, the game hasn't come anywhere near my handheld since the 'Filthies' agonizing first-round exit.) Picross
Corny subject matter doesn't diminish Picross'
addictive gameplay. "Just one more" should be the motto for this year's best puzzler to feature blocks. Castlevania: Symphony of the Night
Does a decade-old game belong on a list of noteworthy 2007 titles? Definitely.
Revisiting this classic in late March, I realized how ineptly I had judged SotN
in my youth. After I feverishly destroyed the XBLA super-port – 200.6% completion, plus a Richter run-through – I was left with one lingering question: Is this the greatest game of all time...? Honorable Mention
Shoutouts to Super Stardust HD
(PSN), Puzzle Quest
(PSP) and Jeanne d'Arc
New Year's Resolutions
- Heavenly Sword (PS3): Absolute mediocrity. I jonesed so hard for this one, but once in my PS3, I didn't experience a single high.
- Phantom Hourglass (DS): I'm still searching for that 'Zelda' I fell in love with in '88, reaffirmed in '92 and pledged my soul to in '98.
- Lost Planet (Xbox 360): Mostly 'meh,' but shoddy controls ruined occasional pockets of fun.
- Mass Effect (Xbox 360): Moronic AI and generally broken combat has me baffled. Am I playing this wrong?
- Assassin's Creed (Xbox 360): The essential gameplay elements (climbing and combat) are superb, but the supporting tasks are too few and flawed.
I promise to finally play Metroid Prime 3
(Wii) and Uncharted