Uncharted without thousands of dollars worth of software, a PlayStation 3 dev kit and a considerable amount of talent. However, for anyone who is interested in various aspects of how the game was put together, Naughty Dog has very kindly placed their GDC powerpoint presentations up on their website for anyone to take a peek at.
Topics covered include a post-mortem of the game (which everyone should see), a look at Uncharted's animation pipeline and Naughty Dog's use of the high-detail modeling package, Mudbox, and how it integrates into other modeling software. Some of these will be very technical and might not be particularly interesting to everyone. Animation and 3D modeling students, however, have some new game-specific reading material to sift through. Get stuck in!