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Notes for LotRO Book 12 Patch 1 available


The Lord of the Rings Online test server has been patched, and the notes have been made available for viewing. The patch should end up on live servers after a testing period on Roheryn, so it's a good heads up for what is ahead.

Highlights of the patch include some Guardian-specific updates, Book 12 bug fixes, changes to stop anti-exploit mode triggering on mobs so often, and ranged auto-attacks will miss more often if fired while moving. The full list of notes can be found after the break.

Book 12 Patch 1 Notes

Classes/Skills

  • Ranged auto-attacks have had their miss rates increased when on the move.

  • Quest items will no longer drop while in a raid unless the quest items are used for a raid quest.

  • The range for melee conjunction skills has been increased to 2.5 meters to match the standard distance for all other melee attacks.

  • Guardian Skill Updates:

    • Movement effects have been prioritized to prevent lesser effects from overwriting more powerful effects.

    • "Thrill of Danger" has been fixed to drain power from monsters again instead of fellows (unfortunately it will also break mez again).

    • "Overpower" will no longer toggle off when a Guardian is silenced.

  • The trait "Grim Challenge" will no longer reduce the cooldown of the skill Engage.

Crafting

  • Re-added the missing Tailoring, Weaponsmith, and Woodworker crafting recipes to treasure tables. These recipes should once again be available via treasure drops.

Items

  • Crafted Shields will now properly sheath on the player's back during ranged attacks, and will properly display the visual FX during combat.

  • Ashûrz's Adornment has been converted back to a necklace as it was originally introduced into the game as. If the item is currently slotted into an earring slot it will remain there until unequipped.

  • The sixth bonus on the Hunter's "Armour of the Aurochs" has been switched back to "Penetrating Shot."

  • The Captain's Rift gear now grants the wearer the shadow mitigation bonus when the improved trait is slotted.

  • Dwarf medium short sleeve armor appearances are now using the correct textures and dyemaps. Dyemaps of dwarf medium upper and lower body textures have been adjusted.

World

  • Certain Elites managed to sneak into the Angmar landscape spawns, but they are now appropriately Normals.

  • Players should see fewer instances of monsters entering anti-exploit mode.

User Interface

  • Pressing Delete in the crafting panel's search box will now refresh the list just like any other key.

  • Fixed an issue with the spar timer where it would sometimes appear to stop while sparring.

  • Fixed a bug in the dressing room where body parts could vanish.

  • If you try on an item in the dressing room it will now be displayed even if that slot has been toggled off on the character journal.

Graphics/Animation/FX

  • Mount animations have been adjusted to reduce the jarring nature of run turns using mouse-look.

  • Avatars will no longer play their hit animations when hit while riding a mount.

  • Idle emotes will now activate less often. No more itching!

Miscellaneous

  • Fixed the issue with losing the trail of a fellowship member's companion.

  • Fixed an issue where newly-added swift travel routes would be unavailable until you talked to the destination stable-master again.

  • Fixed an issue with Fellowship Maneouvers breaking pets' vitals.

Quests

  • "The Matron and the Master" is no longer restricted to solo players, and the instance can now be completed as part of a fellowship.

  • Fixed the pathing for monsters in the final boss room of "Book 12 Chapter 6."

  • NPCs will no longer spawn in the ground in "Book 12 Chapter 9."

  • The boss of "Book 12 Chapter 3" now spawns in his adds correctly.

  • The issue blocking more than one player from entering the "Seven Swords" instance has now been fixed.