For the uninitiated, Nature's Focus affects spell pushback or interruption (for 5 talent points!) on:
- Healing Touch: Which you never cast in PvP, can't cast as a tree Druid in PvE, and for which you'd have to talent into to the exclusion of necessary HoT improvements for it to be really worth it
- Regrowth: Which you desperately try to avoid casting no matter what because it gulps mana with the approximate fuel efficiency as a 1998 Chevy Suburban. As many wiser restos than myself have noted, no matter what the situation is, if you're using this spell a lot, things are going down the tubes
- Tranquility: Which is a very powerful healing spell on a 10-minute cooldown
You have to hold your nose and take something to get further into the resto tree no matter what, so assuming you're 3/3 Natural Shapeshifter
, it's either Nature's Focus (barf) or Naturalist
(I would argue that Naturalist is an even worse talent for resto purposes, but it's a useful talent for ferals and I can live with that notion). 4 points has to go into one of the two, so assuming we leave Naturalist to the kitties and bears, we are now stuck with a talent that benefits a spell we never cast, a spell we shouldn't
cast, and a spell on a 10-minute cooldown. I know there are situational benefits to be had, and possibly more to come in 2.4
(at least with respect to Regrowth, as Phaelia points out here
), but I am nonetheless in agony every week having to take 4 points in something that could be much better spent elsewhere.
I'm currently leveling a Shaman
, and a Warrior
and am not sure I want to plan their talents at 70 yet; I'm afraid I'll just scare myself.