I admit it: I didn't do much exploring of patch 2.4 yesterday outside of running Magisters' Terrace. My guild did its usual raiding and I didn't want to take too much time to prep for it, so I didn't run any battlegrounds yet (how's the new AV so far, Alliance and Horde?) and barely got to run around killing some Wretched. So, let's talk about Magisters' Terrace, the new five man, which is what I got to see.
So far, there's been some complaining that Magister's Terrace is too hard. Medros of From the Abbey to Outlands reponds to some of these concerns in this post, and I have to say I think he's right on the money. Wow. That was easy. "This guy's right." Guess I can go... what, I have to talk more about it? Sheesh, you're a hard taskmaster. Well, okay then.
If you read our Magisters' Terrace round-up you probably have a good idea of the place. From the perspective of a tanking warrior, this has become one of my favorite instances. The trash is responsive to warrior tanking options (there's usually a couple of melee in a pull and the casters can be spell reflected to stick to you), the first two bosses are very quick to get to, and the Princess Delrissa fight, once you understand it, is a lot of fun.