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An interview with Age of Conan's Andrew Griffin


Not too long ago Gamespot AU got the opportunity to sit down with Andrew Griffin, the senior systems designer for Age of Conan. They took the chance to pick his brain on a myriad of topics ranging from class archetypes to the ever-looming topic of the MMO grind. Of course, most of you know by now that Age of Conan's method of dealing with grind largely comes from its focus on story-driven quests and an active combat system.

Our experiences have shown us that the real-time combat certainly helps alleviate grind-fatigue. Then there's the quests, which are actually pretty interesting in the first 20 levels. Whether or not the combat and quest experience changes beyond the early levels is the big question. Will it change for the better or for the worse? Age of Conan's servers are only about a week away from going live, so we'll all be finding out these answers soon enough.