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The unaddressed impediments to console MMOs

It's a question we often ask ourselves, particularly when games like Grand Theft Auto IVsell over 3 million copies inside of a month: what's stopping developers from bringing more MMOs to the console space? If you ask the console makers, they'll say that the opportunities are there for the taking. They're stable platforms, uniformly online-enabled, and they have captive audiences in the tens of millions. So what's the problem?

Joe Ludwig, producer of Pirates of the Burning Sea, explained in a recent blog post that it's really pretty straight-forward. He says that the addition of a platform-owner to the developer/publisher dynamic throws a wrench in the process. Not only do the console manufacturers demand a cut of the already-tenuous profit margins, but their certification processes also slow down the release of patches. Couple that with longer development times and the inherent limitations of voice-chat, and you've got a yourself sticky situation. Will we see successful console MMOs in the future? Undoubtedly. But the prospects of success in the short-term, Ludwig says, are likely slim.