We've still got a few weeks left to see how we'll do going up against the Nintendo-made workout routines of the Wii Fit, but we can tell you that we've had some mixed results early on. We'll do a full wrap-up later, but for now some initial notes.
We were off to a pretty good start in the first couple of days -- but be warned, you do need plenty of space where you intend to work out, especially as you get started in the strength training. We were a little surprised at just how much space was needed at times, so unless you've got plenty of it you may end up like us, spending plenty of time shuffling and reshuffling the balance board back and forth.
Players (exercisers?) are rewarded with more reps and new routines as they log hours, and if you're unfit (like we are) even some of the beginner exercises will undoubtedly reveal all those atrophied muscles (especially the push-ups / side-plank and jackknife routines, which are killers). Wii Fit's use of a plain, clearly visualized trainer makes learning the exercises -- and even the more complicated yoga poses -- easy for newbs. More after the break.