Ariel Waldman contributes Movie Gadget Friday, where she highlights the lovable and lame gadgets from the world of cinema.
Last month on Movie Gadget Friday we reviewed the rough and rugged modified gadgets of the post-apocalyptic era in The Road Warrior. Shifting from stick shifts to spaceships, this week examines the pre-apocalyptic adventure of a team of astronauts tasked with re-igniting the sun by delivering a massive payload in Sunshine. Based in 2057, this near-futuristic film has heavy influence from 2001: A Space Odyssey and 2010: The Year We Make Contact. With relatively unexplained artificial gravity, inner-spaceship scooters and gold leaf heat-deflecting spacesuits, many of the gadgets and technology are taken for granted in this 2007 release.
Structured as a small room on board Icarus II, the 3D projection deck serves as a way to boost astronauts' spirits and calculate routes. Translucent walls with embedded light-emitting cells make up the entire cube of a room, allowing for an interactive 3-dimensional experience without the need for external projectors. It's unseen yet as to if this experience requires the use of optical tracking cameras for a gestural user interface. Specific cells have the ability to toggle on or off depending on the specific need of the projection. While this gadget realistically blows away any CAVE we've seen (guesstimating these visuals to be upwards of 100 million pixels), the tactile-keyboard-loving-geek in us is still unrealistically holding out for a touchable hologram to toy with. More after the break.