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PC Gaming Alliance seeking to set guidelines

Chris Chester

As much as we like gaming on our PCs, even the most stalwart fanboy has to concede that sometimes the whole process is just a huge pain in the butt. While installing Age of Conan for the first time the other day, this blogger spent no less than five hours downloading the client, patching Windows Vista, updating video drivers, then tracking down a hack to undo the damage down when those video drivers didn't work properly. While there are supposedly a "maze of challenges" ahead with porting the game to consoles, those problems are largely Funcom's and not the consumers'.

This is something that the recently-formed PC Gaming Alliance (PCGA) would like to solve. Rick Carini, CTO of gaming technology at Dell and chairman of the PCGA, posits that this needless complexity is the barrier impeding the continued growth of PC gaming. Even hardcore gamers find themselves stymied sometimes by this. The PCGA is looking to push for standards on the side of game makers and computer manufacturers to ensure that a computer sold as a "gaming PC" should be able to run the majority of games. We're not sure what, if anything, will come of the PCGA's work, but we're hopeful they can develop some sort of standard to bring more warm bodies into the fold.

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