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Metareview: Final Fantasy Fables: Chocobo's Dungeon

Candace Savino

Final Fantasy Fables: Chocobo's Dungeon is warking on over to the Wii today, and this excites us for two reasons. For one, we're entirely ready for the cuteness overload that is sure to engulf us while playing the game. Seriously, dressing up Chocobos in cute little class outfits? We're not even sure we can handle that level of adorability. The second reason is that it's a roguelike RPG, and we can definitely use some more representation for this niche genre on the Wii.

We don't want to play a bad game, though, so we're interested in seeing what the critics have to say before giving Square Enix our hard-earned $40. If you are, too, then look no further:

1up (B+) found many redeeming qualities about the game, as long as you're willing to embrace the roguelike challenges: "It's difficult, and it's often controller-throwingly infuriating, but the challenge is fundamentally fair -- and the game looks and sounds so good that you'll keep playing to see what comes next. The dungeons are surprisingly pretty for randomly generated affairs, boasting colorful corridors and flashy graphical effects. And the soundtrack is nothing short of amazing, a collection of lush rearrangements of Final Fantasy standbys."

IGN (84/100) thought that this title had a lot of polish, and that Squeenix fans should run to pick this one up: "On the surface, Chocobo's Dungeon appears to be another watered-down entry with its kid-friendly presentation and seemingly simplistic gameplay. But spend a little time with it and layers of depth slowly reveal themselves. This is one of the most engaging, challenging experiences on the Wii, proving that a kiddie presentation doesn't have to mean shallow gameplay."


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