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Keiji Inafune clarifies Mega Man lore

It's hard to actually use the word lore in association with Mega Man. That's a word we generally save for Star Wars, Star Trek, Middle Earth and maybe LOST, but it's appropriate when pertaining to series character designer Keiji Inafune's mini-Q&A with the Capcom blog. In it, Inafune (who also produced Dead Rising and the Onimusha series) answers important, nitpicky questions about Zero's ability to kill, the relationship between Zero and Sigma and its significance and Dr. Wily's (non) presence in the Mega Man X series.

Also noted is that, given the chance, Inafune would've loved to see Mega Man in Smash Bros. Brawl. What you won't see, however, is Mega Man with co-op multiplayer. "I think this is quite difficult--even close to impossible with the current style of Mega Man," he said. Our suggestion: Player 1 moves, Player 2 aims the arm. Use some cheesy plot device about Mega Man's arm being possessed. Hey, it worked in Metal Gear Solid.