|A World of Warcraft player's guide to Warhammer Online
Warhammer's a brand new world, with a lot of different sights, cultures, and expectations. To help you out as a brand new WAR player, we've compiled a guide to ease that transition, in the same tradition as our guides to Age of Conan and Guild Wars. WoW players, welcome to a brand new world ... one without gnomes!
|Picking Mark Jacobs' brain about the Warhammer launch
We talk a bit about the long, hard road that the Mythic team has traveled to get where they are now. We also go over the team's launch plan, Jacobs' decision to start blogging publicly, and more on World of Warcraft's role in the industry.
|What makes Warhammer Online special, by Paul Barnett
The man himself was kind enough to elaborate on these notes, for a feature encompassing the things that make WAR special. These are the things that Barnett has noticed players going ga-ga for, especially players that have jumped into MMOs in the past. From the Tome of Knowledge to little things like inventory management, check out the 11 things that make Warhammer the game it is today - in Paul Barnett's own words.
|The early days of Mythic Entertainment
A snippet from our Massively goes to WAR series back in June, covering the long distant history of Mythic as a startup.
|Did you enjoy this? Make sure to check out all of our previous Warhammer Online features, and don't miss any of our ongoing coverage as Massively goes to WAR!|