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Berserk (bear) buffed

Yesterday, we were promised that more news was coming on Berserk (for bears), and now we have not only that, but some bonus changes for extra fun. I really appreciate how communicative the devs have been during this beta process. What's in store?

  • Faerie Fire (Feral) is going to be a core ability. This doesn't make much of a difference for feral druids, since we tended to pick it up anyway and we'll probably pick up the talent that's replacing it (more on that in a moment), but it will be nice for other specs, I suppose.

  • FFF is getting replaced with a talent that gives the Last Stand component of Berserk (temporarily grants 30% of your maximum health), but usable in both cat and bear form.

  • Berserk for bears is getting reworked as follows: last stand component split off as detailed above; Mangle goes back to hitting three targets; Maul doesn't, but it doesn't matter, because for the duration of Berserk, Mangle has no cooldown (aside from the GCD). Fear immunity is still there as well. Cat Berserk does not change.

  • Brutal Impact is trading places with Savage Fury to make it harder for non-Ferals to get to; and remember, from yesterday, it now lowers the cooldown of Bash as well as raising its duration.

Oh, and to clarify yesterday's change to Bash (adding a three-second silence): this means it will now interrupt spellcasting even against a stun-immune boss.

Unfortunately, it's not all flowers and happy time in Feral land. Ghostcrawler also had to give us the bad news that barber-shop type customization of druid form skins will not be done in time for Wrath, saying "it's a high priority after Lich King" (which I read as "content patch"). This is pretty disappointing. We still might be able to use glyphs to change the appearance of our forms, but I was really looking forward to a more developed system, and one that didn't cost me a glyph slot.