According to Sigaty, it took two to three months to decide to roll the game out as a trilogy. They spent that time weighing options, looking at what they wanted to do, how they wanted to do it – and all the while working on creating a game that is as large in scope as possible, he said. In the end however, according to both Sigaty and his colleague Rob Pardo (Executive Vice President of Game Design at Blizzard), the decision was made because they wanted to include everything they possibly could in SC2. They wanted to deliver a great game and tell an epic story.
In telling this story they're aiming to make changes across the board. According to Sigaty, while there are lots of familiar elements, they are "totally changing the way you play." It appears this change will be most noticeable in the differentiation between single player and multiplayer modes. In single player mode, your goal is to complete the mission, while in multiplayer mode your goal is to defeat your opponent. In the original StarCraft, the way you go about that would often be the same. You zerg in multiplayer mode, you zerg in single player mode. You use the same units, the same structures, and sometimes even the same maps. No longer.
We learned earlier in the day from Rob Pardo that there will be units in the single player mode that are not usable in the multiplayer mode.
We learned earlier in the day from Rob Pardo that there will be units in the single player mode that are not usable in the multiplayer mode. Sigaty expanded upon this a little bit; Goliaths and those six-person Terran Bunkers will not be usable in multiplayer. By removing those units, and others like it, they will change significantly the way the multiplayer game is played compared to the single player.You can't just turtle your way through a multiplayer match with bunkers anymore.
When I asked Sigaty about the different parts of the trilogy and how each part would affect the multiplayer game, he said that each campaign will add something to the multiplayer game. Of course, one of the bigger questions today, we asked if multiplayer will be fully implemented with all the races when the first part of the SC2
trilogy is released? The answer is simple: "yes." Players will be able to play each and every race, setting them against each other in massive do-or-die battles.
If the game play, units, and graphics are all implemented at the release of the first part of the trilogy, and even multiplayer is there and finished, why make three games? Sigaty described the reason behind doing a trilogy as an issue of "scope." They want to do it all and don't want to cut things. They have "extremely grand plans" and want to see them through to the very end, and that end has to be the best it can be.
"We want the ability to tell the story the way we want to," he said. While nothing is set in stone, Sigaty said that each part of the trilogy would ideally be able to played as a stand alone game. And no matter if each part of the trilogy can be played stand alone, there will be an overarching story arc which they already have mapped out. Right now the three biggest things they're working on are the graphics engine, the tools, and the cinematics. According to Sigaty, the cinematics for SC2
will be quite amazing and quite immersive.