The big patch today is changing the way stats work in WoW. In its own way, it's as much of a change as combat ratings were in the pre-BC patch. Specifically, there are two major stat changes coming:
- Hit and crit rating will be will no longer have separate stats for melee and for spells. Both spell hit/crit rating and melee hit/crit rating will now simply be hit (or crit) rating. This will mostly benefit hybrid classes; for instance, +hit for a Paladin will make both their spells and their melee strikes more likely to land.
- +Damage and +healing are getting unified into one stat: spellpower.
This latter change could use a bit more explaining, and that's the main subject of this post.