EA Blueprint were lost in the recent layoffs, transferred, or simply quit, reports Variety. The somewhat mysterious experiment, known as Blueprint, was established in mid-2007 as an effort to support a development process populated by individuals and small, independent teams working together virtually. Blueprint was best known for striking a deal with Armature, the studio founded by several former Metroid Prime developers, and for managing EA's trio of Spielberg games, of which Bloom Blox was the first.
As it turns out, a sequel to Boom Blox is currently underway, spearheaded by original developer EALA. The project is being shaped by many hands, though, co-created from various locations around the world. "Everybody is integrated, regardless of whether they're in the same physical location," an ex-Blueprint employee told Variety. "It's truly the spirit of what Blueprint was going to be."