It's hard to tell how Death Knights
will fare in the arena. While there's a lot of people that expect Death Knights will dominate, there's also a very vocal (and smart) group of players that think Death Knights will start strong when they're an unknown, but people will learn fast and utterly dominate them. Death Knights have a lot of tools, but a lot of pretty big weaknesses as well. As the devs themselves have said, it's really, really hard to predict arena play. It's not just numbers or spells, it's strategy and tactics, too. A seemingly weak spec (or even spell) could become the backbone of a team.
If a couple of popular compositions completely shut down Death Knights, we might barely see any of them with a high rating. At least not until someone else figures out a comp that dominated the one that originally shut Death Knights out. That's the nature of the arena. It's hard to guess, and it's always changing. That being said, my personal prediction is that Death Knights will be more effective in a 2v2 or 3v3 setting than in the 5v5 setting. A double or triple melee team with a Death Knight will absolutely ruin Healers, I think. In the 5v5 setting, the healer(s) will have a lot more support, and a lone Death Knight won't complete dominate the entire other side.
It's a topic that people can debate for hours, days, or weeks, and there will never be a conclusion until we're deep in Season 5
. And when Season 6 comes around? The scene
could change completely. Brian
asked... Is there any reason other than looks for a hunter to pick a Tenacity pet other than a gorilla? From what I've been hearing, gorillas are far and away the best tanking pets.
Besides aesthetics? If RP reasons counts as looks/aesthetics, it mostly comes down to utility options. The Gorilla
is probably the best tanking pet overall, yeah, but you might like the unique abilities of the other pets. For Beastmasters, the Acid Spit
is really good if you don't have Sunder Armor in your raid/party. Scorpid Poison
is a huge pain in PvP. If you wanted a pure tanking pet, though? Gorilla is the way to go, no doubt, no question. Creo
asked... I can't find any reference to this, but is there anything that will replace the riding crop?
This is something we don't know yet. Last we knew they were trying to find a different way to handle those speed boosts
that wasn't so clunky and annoying, but I don't know if they're still working on it. I have to admit though, now that Riding Crops are gone I don't really miss them. I liked it when I had it, but it was
pretty annoying. Now that it doesn't exist, I just don't care and fly on my awesome red drake
contentedly. They might reintroduce it somehow, but we don't know yet. If they do, I hope they do it in a 'set it and forget it' kind of way. Not worrying about it is nice. nyctef
asked... Sorry if this has been asked before, but does anyone know why Dalaran is a no-fly zone?
They wanted Dalaran
to be more like an actual city, forcing the players down into the streets. Instead of just flying over everything and skipping it all, we're down on the roads and sidewalks passing eachother by and interacting. We see the entire city and the neat things that go on instead of just seeing rooftops and specks that may or may not be players on the ground.
In my opinion, the only downside to these few no-fly zones is setting yourself on auto-pilot and walking away from your keyboard for a minute is dangerous
nowadays. With Wintergrasp
being right in the middle of everything, the number of times I see "Oh dammit!" in my guild chat increases every day as more and more people get flight back and immediately plummet to their deaths.
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