Born for Wii: Metal Arms
In an industry perpetuated by sequels, we see plenty of gamers rabidly demanding new installments in their favorite series, whether it be the predictable Madden: Year Edition, Medal of Honor: Kill Some More Nazis, or MetalGear Solid: Even Longer Cutscenes. Of course, there's also a vocal community crying out against the terrible process of franchise-milking, demanding fresh characters and fresher concepts. Every year there are a few surprisingly original titles from the big studios. This year EA has been surpringly generous with new IPs, publishing heavy-hitters like Mirror's Edge and Dead Space. In the past, we've gotten gems like Beyond Good & Evil and Zack & Wiki. Unfortunately, as we all know, new franchises mean new risks, and they don't always sell as well as they deserve.
Last generation, few games exemplified this tragic situation more than Metal Arms: Glitch in the System. Created by Swingin' Ape Studios, this wonderfully charming and surprisingly deep third-person shooter would be the developer's only project -- though they started work on the infamous Starcraft Ghost, they were eventually absorbed by Blizzard, and the game eventually disappeared. For whatever reason -- poor advertising, unappealing box art, or bad timing -- Metal Arms was overlooked by many a gamer. Those who gave it a chance discovered a lengthy quest chock full of hilarious characters, a genuinely original world, and a veritable ton of weapons, and that's why Glitch in the System is this week's game that's Born for Wii.