|MMOGology: Can Wrath keep us entertained?
My World of Warcraft guild is fairly casual - so why do we already have level 80s? Despite our relatively casual nature, five of our members hit 80 just two weeks after Wrath of the Lich King's release. There's already talk of running Naxxramas in the not too distant future (perhaps next Sunday A.D.). I know that's not record speed, but holy crap!
|The New York Times logs back in to World of Warcraft
The online gaming industry -- actually, the world -- has been changed by World of Warcraft. The game has become a cultural phenomenon played by 11 million people, so it's gotten quite a bit of mainstream media attention -- that is to say, it's not just a geek thing.
|Wrath of the Lich King breaks all previous records at GameStop
We weren't kidding when we said Wrath of the Lich King would be the biggest MMO expansion the industry has ever seen. This is reaffirmed in a recent article at Ars Technica written by Ben Kuchera, who writes, "This isn't a game as much as it's a juggernaut of money-making power..."
|Blizzard deal with in-game ad firm does not mean ads for WoW
Despite a recent multi-year partnership between Massive Inc and Activision/Blizzard, the in-game advertising firm will not be adding in-game advertising to our favorite games. "Massive understands and respects our stance against advertising that might detract from gameplay or offend our players," stated Blizzard COO Paul Sams.
|SOE launches Station Cash microtransaction system in EQ and EQII
Sony has announced that Station Cash is now available in EverQuest and EverQuest II. Station Cash is the SOE microtransaction platform allowing players to purchase in-game items from the virtual marketplace for real currency.