While Sony's virtual-environment multiplayer matchmaker and social space Home (presently in open beta) is getting something of a padding by the media, it's mostly a case of the dog being paddled for not being a cat. Most of the criticisms seem to revolve around Home not being something it wasn't designed or intended to be.
Despite all of this, the reported exploits, assorted bad user behavior, concomitant censorship and complaints about the advertising, virtual item sales -- clothing and accessories for avatars -- are reportedly going quite strongly, particularly when compared to the sales of movies within the service.
That really begs the question, though, if you can't make movies compelling in the living-room, then you're probably doing something wrong. However, allowing people complex interactions via their avatars and allowing customization, seems to make clothes horses even of the boys.