Aion interview explores aerial combat

William Dobson
W. Dobson|01.26.09

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Aion interview explores aerial combat
One of Aion's most touted features is its aerial combat, with the game's own website challenging us to abandon our limited two-dimensional thinking to make way for the future. We're not alone in wanting to know more about these flight mechanics, and when asked about them in a recent interview at Ten Ton Hammer, Associate Producer Chris Hager was able to dish out a few details. In Aion, flight time and flight speed are statistics that can be increased through gear or buffs, so players will need to choose how much they want to beef up their flight, as opposed to their other combat stats. The reason that flight statistics should be looked into comes down to the movement and positioning in the game:

Aion's combat is fast paced and movement / positioning are very key. How you move effects your stats in positive and negative ways. In addition to this you will possess skills that will throw your enemy in all directions.

This will certainly give an advantage to skilled players that can deftly maneuver their character, and the clumsier ones will end up harming their own stats. At the same time, aerial combat combined with knockbacks or throws sounds pretty disorienting, and it could get tiresome chasing bouncing targets (or worse, being that bouncing target) through the air. We'll have to see how it all pans out. Check out the full interview for the flight details, as well as some discussion on Aion's system specs and archetypes.
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