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Reactive worlds, knowledge perks and storyline in Champions Online


Been wondering what the bigger picture was for storytelling in Champions Online? Well, today we got it. Bill Roper recently laid out the different tools for allowing players to do more than just pounding down punks as they progress through the game. Knowledge perks and a visible impact of the game world being the two biggies for us -- although we do still hold a soft spot for that Nemesis system, too.

With knowledge perks, as players discover, unlock and attain perks, they'll receive in-game rewards. We're very happy to see Cryptic focusing on story rewards, and with the eventual addition of the Investigation system there could be a ton of non-combat to experience in the future.

Reactive worlds has a ton of potential. The example given is when players work to reduce gang activity in Westside, it will cause the streets to become cleaner places. Our hope is that these reactive environments are littered throughout the game world in creative and interesting ways, as it reminds us a bit of Wrath of the Lich King's phasing feature -- which is something we think all MMOs need to include in the future.