Besides being a video game producer who has worked on titles like The Matrix
, Bruce Lee
, and ER
(woah now!), Universal Games' Nick Torchia is also a self-proclaimed, extremely fervent fan of Joystiq. In fact, during the Wanted
press event we attended, he excused himself to go refresh the site and read up on whatever he'd missed. He even has Ludwig's highly-collectible rookie card -- in mint
condition. That's street cred right there.
We spoke with Nick about Wanted: Weapons of Fate
, and he spilled the beans on a possible sequel, in addition to talking movie-based development and bullet curving (an essential survival technique). Check out the full interview after the break, but please note: there's a spoiler or two lurking near the end. Don't worry, we'll give you fair warning.
%Gallery-38585%What's been happening since we saw this game previewed at E3?
Well, we have been spending most of our time polishing the game and fixing issues -- we were given an extended development period so we wanted to make sure we used it. If you look at other great games, they always seem to be delayed to make them better, and it turned out that we were given the same opportunity so we took the time to add to and tweak the overall gaming experience. Game play, graphics, sound, level design and just about all areas of the game were retooled in some fashion.
What's going to set this apart from other shooters?
"Bullet curving is a different mechanic that no other game has done."
Bullet curving is a really fun and different mechanic that no other game has done to date. That, plus our cover system that is super fast and agile, come together to create what is essentially a new gaming experience. With GRIN behind the helm, we feel we have something fun and original for players to enjoy. Some of the complaints about the Resident Evil 5
demo is that you can't move and fire at the same time, which isn't an issue with our game. The player is always in constant motion. It seems like there is never a dull spot in the game, with lots of enemies and action all over the place.Any multiplayer plans?
No, we kept this game a single-player experience. There are several reasons for this but the main one is that adding multiplayer seemed almost like a waste of time. If you look at current multiplayer games that are out, there are only a handful that people actually play: Halo
, Call of Duty
and Left 4 Dead
. That is it. You tell me one person who is playing Stranglehold
or The Darkness
MP. Those were super solid games and fun but the time wasted just to add what amounted to a marketing bullet point was enormous in my opinion. Look at Bioshock
, no multiplayer there and I think that game did pretty well in sales and ratings. Weapons were a big part of the Wanted film. How many are in the game? And is there anything besides guns, or are there any bizarre/cool guns?
I wouldn't say that we have immense numbers of weapons -- there are about six main guns. We didn't go down the path of having tons of weapons because players tend to stick with the weapons they like and rarely use all of them. I think most players stick with the assault rifles and shotguns. In the Wanted
film, pistols are used to curve bullets, so they are a major force in the game, which hasn't really been done before.