If you've run into trouble trying to load up Hexage's Buka or Totemo on your CLIQ, you're not alone -- it seems that some wonky handling of a few OpenGL API calls on Motorola's first Android device are causing heartache for users and developers alike. It's not clear how many apps in total make use of the calls, but we'd imagine they're in line to be fixed -- and thanks to the CLIQ's support for over-the-air updates, we're hoping those fixes come sooner rather than later. In the meantime, we suppose that DROID's always an option, right?
[Via I4U and Android and Me]
Bug in Motorola CLIQ's OpenGL implementation breaks a few games
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