We always figured that the Scarab was a pretty hefty Halo Wars unit -- it is the very end of the Covenant tech tree, after all -- but apparently it needed a little extra juice. A new title update now available for the game grants Scarabs with 25 percent more health and 25 percent more damage. If you weren't terrified of them before, you might want to reconsider.
Other changes include Gremlins requiring two reactors to build, Grunts doing more damage to air units and more. The update also fixes some bugs including the cryo/reactor glitch, which sounds like it was pretty awful. See the full list of changes and fixes -- politely cribbed from HaloWars.com -- after the break.
Grunts now do more damage to air units
The Scarab now has 25% more health and does 25% more damage
Gremlins now requires 2 reactors to be built
The Arbiter now takes 25% more damage while raging
Hunters now focus their Assault Beam much faster
Brute Chopper is more effective vs. air
The Cryo/Reactor Glitch has been fixed
The Multiplayer Lobby should now work better for people with misaligned controllers
Y-Abilities should no longer have their cooldowns reset erroneously
Profiles that had problems accruing points in Multiplayer should now be able to gain points properly