Raiding and raiding
With some of the new Priest changes coming in 3.1, expect these talent builds to look a little different. We know that Divine Spirit will be a baseline ability. But we don't know how the Discipline tree will be affected. I'm predicting that Power Word: Barrier will be a talent in there somewhere.
57/14/0 Deep Discipline + 14/57/0 Deep Holy
This is combination that I'll be using for my raids. The big reason for me is that I'm not huge into PvP. I tried it for a while, but I'm not skilled enough to remain competitive. I'd rather stick to what I know best. What this combination offers the Priest is the ability to switch from the raw, single target healing strength of a Discipline Priest to the raid healing flexibility of a Holy Priest.
Adjust your talents accordingly. You might not need Grace if you have a player with the equivalent talents in the raid.
Guild leaders and officers may remember participating in a discussion with the Priest talking about upcoming dual specs. And that discussion may have gone something like this:
Priest: "I think I'm going to go Holy and Disc for my dual specs."
Priest: "But there's a problem."
Officer: "What's that?"
Priest: "I'll need two sets of healing gear to make use of them."
Officer: "Oh hell naw."
And they're right. Discipline and Holy are different enough that it requires different strategy in gearing. In a nutshell, a Disc Priest is going to get as much Intellect and Crit as they can. A Holy Priest is going raise their Intellect and Spirit as similar as possible and then gun for Haste.
Some of the gear is interchangeable and you don't absolutely need the best. But depending on your server's economy, switching gems on a set of gear will add up to your expenses.
Blizzard did say they were working on giving Holy more PvP options. I'll look at that when more information comes out.
Holy and Shadow
14/57/0 Deep Holy + 14/0/57 Shadow
I suspect this will be the popular combination for Priests that like to heal and DPS at the same time. Twisted Faith grants a spellpower boost based on a percentage of your Spirit. Spiritual Guidance does the same thing.
Raiding and PvP
57/14/0 Deep Discipline + 54/17/0 PvP Discipline
It's great if you want to have some fun on the weekend with some battleground or arena action. I'm still experimenting with the PvP side of things (you can tell I don't do it much). I tried out using Spell Warding instead of Divine Fury. It worked great until I ran into nothing but Rogues, Warriors, and Hunters.
After that, I switched back to Divine Fury.
Here's a great twitter question from @zabuni that I wanted to address for Shadow Priests.
"Given current norms for SP gear, would Disc or Holy be the better second spec if my main is Shadow?"
With the current gear accessible in the game, Holy may be the better spec of the two. Some of the cloth DPS gear has Spirit and others have MP5. If you notice you're packing more Spirit, go Holy. More MP5? Try your hand at Discipline instead. It's not a big enough factor that you have to go out of your way and manually calculate your stats. But it's significant enough where you do need to look at your spellpower gear and your healing gear and see what's the best solution for you. The key thing to remember is that both Holy and Shadow add spellpower bonuses from Spirit. Don't forget that!
It's time to start thinking about your second spec option! These are just some of the combinations that players may shoot for. What will you pick?
Raid Rx: Will dual spec affect your healing squads?
Got any ideas, question, comments or suggestions for Spiritual Guidance (or Raid Rx)? Send a Direct Message or reply on Twitter to @wowinsider.
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