Advertisement

Real money trade as a convenience to players

Whenever real money trade is mentioned, or the dreaded term "item shop" is brought up, we all seem to get a little twitchy and afraid. Games that were supported by item shops use to denote which games had little content and poor quality, but times are swiftly changing. Games like Runes of Magic, Wizard 101, Mabinogi, Shin Megami Tensei: Imagine and others are changing the face of the free to play market and item shop transactions as they begin to combine quality with affordability. Yet, the stigma of the item shop remains in our culture.

Saylah at Mystic Worlds has put together a well-written argument in favor of the item shop and RMT system. Instead of looking at it like getting ahead of the players who are "playing the game properly," look at it as customizable service for the user. Item shops should provide convenience for players who are looking to make some of the boring parts of the game move a little faster so the game can fit in their personal timeframe.

If any of this sounds interesting, check out her full article as she lays down her opinion and then applies it to her current MMO, Runes of Magic.