Ghostbusters: The Video Game and the newly commercialized Infernal Engine which powers it, will be helping licensees ease into using the middleware by providing them the framework for Ghostbusters -- sans the Ghostbusters. VP Joe Kreiner explained the dea in an interview with Gamasutra.
"Once Ghostbusters ships in June, we'll be providing Ghostbusters the game as a framework to our licensees," he told the site, adding, "We'll have to remove the talent and any copyrighted items, but we will be distributing that to our developers once the game ships."
So, developers who've licensed the engine will be able to build on what Terminal Velocity learned during the game's development process. Or, they could make a game just like Ghostbusters, with some minor tweaks here and there. Call it Phantom Squad or Spirit Snatcher. Psst! Hey, From Software -- thought you could use those after playing your latest game.