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Dead Rising 2 multiplayer not confirmed, Capcom says


Just like every other year, GDC in 2009 brought with it a bevy of new information (and the ubiquitous Pat Benatar rumor). And unfortunately, during the rush to post information, it's easy for publishing outlets (including ourselves) to mishear something, misconstrue a piece of information and/or not have time to follow up with the information source. So when Jeff Haynes of IGN heard Laura Scholl of middleware developer mental mill on a Dead Rising 2 panel speaking about "6000 characters onscreen during multiplayer sessions," he reported on the piece of information just as he heard it.

Unfortunately for Mr. Haynes though, Laura Scholl apparently misspoke. We contacted mental mill this morning for comment on the quote -- a quote that would ostensibly confirm an unnannounced mode for Dead Rising 2, mind you -- and Loretta Stevens told us that she was present at the panel when Ms. Scholl misspoke, saying, "She meant multiplatform." And so we went one step further and contacted Chris Kramer at Capcom to find out what he had to say about all of this: "Here's how it is: I believe what one person says about this project, Inafune-san. I don't know anything about this middleware provider."

When we asked him straight up if the game will have multiplayer or not, he had this to say, "We have not announced much about the game at this point," remaining clandestine on the subject altogether. So while Dead Rising 2 may contain some form of multiplayer, as of right now, it's officially not confirmed.

UPDATE: Laura Scholl has contacted us with further clarification of her statement, writing, "In my 'Making of Dead Rising 2' presentation at GDC this past Friday, while I was describing how Blue Castle is using mental mill technology in character development, I mistakenly referred to the game as multiplayer instead of multiplatform. I apologize for the confusion. The game is indeed multiplatform, and Blue Castle has done an amazing job creating incredibly photorealistic characters – from their skin tone to their clothing – in heavily populated and complex levels throughout the game. Gamers are going to be thrilled with how the game feels, looks and plays."

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