central Baghdad city and attempts to recreate the battle on a day-to-day basis.
"We replicate a specific and accurate timeline -- we mean six days literally," Atomic Games president Peter Tamte told the Wall Street Journal. "We track several units through the process and you get to know what it was like from day-to-day." Unfortunately, for all the realism touted by the game's developer, Konami's VP of marketing, Anthony Crouts, gives the impression that the publisher's still playing it safe, saying, "We're not trying to make social commentary. We're not pro-war. We're not trying to make people feel uncomfortable. We just want to bring a compelling entertainment experience. At the end of the day, it's just a game."
With little go to on other than the handful of screens you can see below in the gallery, we'll just have to wait and see more on Six Days in Fallujah before we cast any judgments. One thing's for sure: With the battle this game is based around having occurred so recently, its developers have a built-in audience to appease (who grew up with video games, mind you) and we wish them luck.