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Black Prophecy not playable on console at release says Reakktor CEO Kirk Lenke


One of the sci-fi MMOs we're hearing more about is Black Prophecy from Reakktor Media, a ship-oriented space combat game. Nolvadex from Gamesource recently interviewed Reakktor Media's CEO Kirk Lenke. He gives some basic info about the game's backstory and some of the options available to players, as well as the company's choice to build Black Prophecy on the Gamebryo graphics engine. Lenke states that Reakktor plans to bring a few features to Black Prophecy that should be familiar to Neocron players. He says, "Features that have been successful in Neocron will also be ported to Black Prophecy as much as they fit into the game play and render technically possible, such as the mentioned clan system."

Lenke also specifically addresses the fact that Black Prophecy will not be available on console at release: "Originally it was planned to release Black Prophecy for PC and Xbox 360, but the console version has been stopped by our former mother company, 10tacle Studios, in the past. The release of a console version in the near future seems quite unrealistic now as the porting to the Xbox 360 is much more difficult to accomplish as it would have been in the beginning of the development," Lenke says. "Nonetheless a console release of Black Prophecy is not completely ruled out," adds Lenke.